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Devlog
New Update — Overture & Finale Bonuses
May 11, 2026
by
fernsugi
#update, #patch
Two new winning bonuses have been added, one for the very beginning of a hand and one for the very end. Overture — +3pt Bonus Awarded when: You win by tsumo The winning hand is your initial 5 cards...
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Balance Update — Cross Redesigned
May 11, 2026
by
fernsugi
#balance, #update
Cross has been completely reworked. The previous version was reaching 18pt too reliably through guaranteed bonus stacking, so the pattern has been rebuilt around a harder, more specific hand. What Cha...
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New Update — Cross Pattern
May 11, 2026
by
fernsugi
#major, #update
A new 3-point winning pattern has been added. It is the first 3pt pattern to make both the round month and your home wind mandatory components of the same hand. Cross — 3 Points Requirement: 3 conse...
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New Update — Rainbow & Prism Bonuses
May 10, 2026
by
fernsugi
#update
Two new winning bonuses are now in the game. Unlike patterns, these don't define your hand — they reward the shape it already has. Rainbow — +3pt Bonus Awarded when: You win by tsumo Your final 6-...
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Major Update — Scoring System Overhaul
May 10, 2026
by
fernsugi
#update
The way winning hands are scored has been redesigned, touching every part of the game from pattern evaluation to tsumo settlement. Why We Changed It The old system found your best single pattern and s...
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Update — Tone Patterns Now Accept Wind Cards
May 09, 2026
by
fernsugi
#update, #minor
A focused change to two patterns. Both now open their doors to wind cards. What Changed Pattern Before After Twin Tone Pairs 3 pairs from 3 different months, at most 2 colors 3 pairs from 3 different...
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Minor Update — Compass Adjustment
May 03, 2026
by
fernsugi
#minor, #update
A small but important clarification to the Compass month-anchor shape. What Changed In the month-anchor shape of Compass, the 2 wind cards must now share the same color as each other. Before After Win...
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Update — Run, Compass & Mono Compass Revised
May 03, 2026
by
fernsugi
Three patterns have been updated with meaningful rule changes. Two get expanded, one gets simplified. Run — 3 Points What changed: Two things. First, the restriction requiring open cards within the...
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New Update — Exhaustive Draw: Full Gear
May 03, 2026
by
fernsugi
#update
A new resolution rule is now active for hands that end in an exhaustive draw. Going out on the wall no longer always means walking away empty-handed. What's New When the wall runs out and no one has w...
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New Update — Matching Card Discard
May 02, 2026
by
fernsugi
#update, #major
A new discard rule is now in effect that expands a mechanic previously exclusive to the Home Wind Discard. This affects how every discard can be played. What's New When you discard a card and still ho...
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Balance Update — Gear Requirements Tightened
May 01, 2026
by
fernsugi
A significant balance adjustment is live for 6-point and 9-point patterns. If you play these tiers regularly, read carefully. What Changed 6-Point Patterns (Triple Pair, Wind Pairs, Axis, Twin Tone Pa...
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Major UI Update
April 29, 2026
by
fernsugi
#ui, #update, #major
Major UI Update Month Cycle Table has been rebuilt from the ground up on the presentation side. This is the biggest technical leap the game has made since launch. Why We Rebuilt It HTML + CSS served u...
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New Update — Axis Patterns
April 26, 2026
by
fernsugi
#update
Two new winning patterns are now available. These additions deepen the connection between your seat and the round you're playing in. Why We Added Them The Home Wind Bonus already rewards players for h...
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🧭 Balance Update — Compass Rule Change
April 26, 2026
by
fernsugi
#update, #minor, #patch
We're making a targeted adjustment to the Compass pattern. This change is effective immediately. What Changed Compass (12pt) has been redesigned. Before After Wind requirement N, S, E, W (any colors)...
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🌬️ Major Update — The Wind System Has Arrived
April 25, 2026
by
fernsugi
#update, #major
Month Cycle Table is getting its biggest update yet. The Wind System is now live — a sweeping addition that introduces a brand-new card type, new claiming rules, new winning patterns, and a deeper c...
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Another Major Update
April 21, 2026
by
fernsugi
#update, #major
Major Update Several sets were redesigned to work with the 6-color structure. The old five-color logic no longer fit a 72-card deck cleanly, so the scoring patterns were updated to better reflect the...
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Major New Update
April 20, 2026
by
fernsugi
#update, #major
Six-Color Deck Expansion This update expands Month Cycle Table from a 60 -card deck to a 72 -card deck. The new cards are a full white row, coded FA through FL , adding one white card for each month f...
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This Game Design got 9/10 rating from Leading AI
April 20, 2026
by
fernsugi
#rating
Based on the rulebook provided, **Month Cycle Table** is an exceptionally well-designed, highly strategic card game that successfully adapts the tension of Mahjong into a faster, more abstract package...
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Gear Scoring Balance Update
April 19, 2026
by
fernsugi
#balance, #update
Gear Scoring Balance Update We’ve made a major balance update to how gear interacts with scoring. Gear is based on the number of open cards in your open area. Earlier versions used gear mostly as a...
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Gear Requirement Balance Update
April 11, 2026
by
fernsugi
#balance, #update
**Gear Requirement Balance Update** We’ve made a balance pass on gear requirements, which are based on the number of open cards in your hand. These changes are intended to better align each scoring...
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